Post by Kanye Quest on Aug 22, 2013 13:45:58 GMT
Use if you wish. Struck-out passages indicate that it is reserved.
Southland Revolver
Description: You've found a strange weapon that undoubtedly comes from the Southlands. It screams thunder, vomits fire and spits metal all at once, and is made of a deep, black metal. Upon its body is engraved a burgundy-red angry ram, and it certainly kicks like one in your hand. It clicks like how you've always imagined the Calendar to click. Though you know it not to be Mistaken, you feel that deep down, somewhere down the line when it was created, some kind of mistake was made.
How It Might Aid You: You are fighting in ranged combat. You wish to kill a thing, bringing it down definitively. You pique the interest of someone who wants to know about the Southlands.
How It Might Hinder You: You only have so many metal pieces that fit in its stomach. You don’t know how to maintain it. It is a poor weapon for melee combat.
Brontious Spear
Description: A shimmering hunting spear of glass that blazes with a bronze-colored light. The spear-head is long, to allow for slashing, behind the blade two lug-wings to stop the beast from working its way down to harm the hunter. Its shaft is thicker than most lances, and mounted at the butt is a small bull’s head for bashing attacks. Forged with a lightning bolt at its heart, when the Brontious Spear pierces a foe, like calls to like, and the thunder meets its mate, the lightning its brother.
How It Might Aid You: When you are performing a cavalry charge or in melee combat. When trying to hold a beast at bay. When you speak to the storm, sometimes they listen.
How It Might Hinder You: The thunder grows impatient. The bull bellows at inappropriate times. The storm seeks to free its kin.
Celestial Chakram
Description: You found it floating down from the sky, like a falling leaf. It is vaguely a disk, made of a fractal pattern of ten million pieces of mostly yellow stained glass, rotating to-and-fro with whistling serration. You count a hundred and eight edges, every one of them razor-sharp.
How It Might Aid You: When you throw the Chakram it sings a song of devastation, cutting your enemy into a thousand thousand pieces. When you raise the kaleidoscopic disc in front of your face like a lens, you may adjust the light to see a truth. When you blow on it, the shattering wind sounds like a symphony of sharpness.
How It Might Hinder You: The Celestial Chakram must never be used against someone with virtue of any amount. The weapon is a puzzle, a delicately-crafted marvel, and is actually rather fragile. The divinity is looking for its weapon back.
Crater’s Claw
Description: At the bottom of a large, deep hole you have found a broken pincer, the carapace is made of scarlet-red stone, small drops of quicksilver slowly dripping from the open wound. At the center of the chela is a single eye, with an hourglass-shaped iris, which stares at you intently, occasionally blinking. It is the broken, still-living limb of a great nameless crab-star, cast to the world in a great battle in the night sky. The crab-star wants its chela back, and is slowly making its way down to reclaim it. Until then, you've bandaged up the wound and stuck a handle up there to use as some sort of sickle.
How It Might Aid You: You are in melee combat. You wish to pry open a thing. When you’re trying to hold on to something, it won’t let go. In the long hours of the day, you converse with the crab-star, providing some manner of friendship.
How It Might Hinder You: The pincer is slowly dying, its blood dripping into the snow. You offend the crab-star, an irascible and irritable being. Sometimes the pincer wanders off, for some reason not clear to you.
Supreme String Cloak
Description: The Cloak is a shimmering garment of infinitesimally-small threads, with small spheres of varying sizes beaded along every strand. At the hem of the Cloak are beads of an unknown material, connected in a strange mesh of what seems to be very finely-spun gossamer, that stretches at will. Further up the lines the beads get bigger and bigger, beads of diamond, trees, glaciers, and mountains. Near the shoulder are some of the largest beads, which seem to be miniature planets (complete with atmospheres and orbit rings), moons, and asteroids. Clasped at the neck is the largest bead, a sphere of clearest glass a good two inches in diameter. Within the glass is the face of a lion, its teeth explosions, its eyes burning giants, and its mane a great billowing cloud of olive-green burning gas and dust. If asked any question, the lion says only one thing; “There are different scales of infinity.”
How It Might Aid You: When struck with a weapon, the Cloak will not give. If you peer closely enough at one of the spheres, you can see yourself and your surroundings. You can hide your movements under the cloak.
How It Might Hinder You: The Cloak is wispy and full of gaps, not offering much protection against the natural elements or precision weapons. If you peer at the wrong sphere, you will see nightmares based on regrets and what could have happened. Every day, the cloak grows a little shorter as the lion eats its fill.
Notes: Reference.
Borealis Blade
Description: The Borealis Blade is a slim arrow-headed dagger made of translucent green jade, with a four-faced deity and above that three claws curving into a point carved into its pommel. It is the chief weapon and tool of Lady Por Zaniah, one of the finest Knights of her generation and chief hunter of the Demons of Heart and Soul. The blade can sever any attachment, granting you the means to visualize said attachment as threads and wires. But be careful, be wary, and use the blade with as much precision as a surgeon operating upon a heart; for you might cut away a Person's own sense of self, cut away their morality, or even cut away their own attachment to death itself.
How It Might Aid You: When you're trying to dispel a demon from a person. When you're trying to heal a mental or spiritual wound. When you are dealing with Por Zaniah's family.
How It Might Hinder You: You mistake the demon's attachment for something else. Your hand slips and you cut something you're not supposed to. The Enlightened Ones seek you out to take responsibility for the unready soul you sent to their realm.
Spiral Shield
Description: The Spiral Shield is a gleaming, concavo-convex shield of gleaming crystal, thirty inches in diameter. At center of the disc is a slowly-rotating spiral of shimmering motes on a sea of pure black. Its two straps are made of pale leather, taken from the hide of a dragon. It is perfectly aerodynamic. You have seen the Spiral device many times, in tapestries and paintings across the ages, depicting either the triumph of wisdom and careful judgement, or sorrowful tragedies where every turn is a wrong one. You wonder what it means.
How It Might Aid You: When in hand-to-hand combat it enhances your unarmed strikes. When you throw it, it always hits its target, before returning to your hand. When you use it to protect someone else from harm, it will not give. When you are about to make the right decision, it will chime softly and glow teal.
How It Might Hinder You: The Spiral Shield is not a killing weapon; when you must kill a thing, you must beat it to death cruelly, staining the celestial dust red. When there is no right choice, a crack appears on the boss. Your enemy attacks you with gas, mist, or venom.
Dark Star Dice
Description: A set of eight eight-sided cerulean crystal dice, locked within each a mote of resplendent light. These are the Eight Sisters, sibling stars that once shone brightest in the night sky. It is not known how they were plucked from the dance, nor whom or why, for they refuse to speak. When the full set is rolled, each dice result represents a different digit in the eight-digit result, instead of being added together. There are over sixteen million different permutations, all strange and different, but every one manifests as a solid construct of stardust that lasts as long as it needs, each a variation on the themes of vengeance, joy, infatuation, poison, and death. Lastly, the Eight Sisters are inseparable; splitting up the set will inevitably draw whomever is holding it together, through misfortune or magnetic force.
How It Might Aid You: When someone else has one of the dice and you’re trying to find that dice. When luck might be on your side. When the Eight Sisters speak, it’s always something important.
How It Might Hinder You: Sometimes you roll badly. When you really just want to settle things peacefully. When someone knocks the dice out of your hands and it count as a roll rolling. When you’re being pulled somewhere to find the other dice.
Pulsar Plate
Description: Forged centuries ago by renowned smith Alshain Cyg-Sheliak - who hated arrows with a burning passion - the Pulsar Plate are a set of gauntlets, pauldrons, cuirass, bevor, breastplate, and faulds, all made of burnished gold. Worked into the entirety of the cuirass is the head of a great hippogriff, indigo-blue gems set in its eyes. The avian-equine design continues through every piece of the Pulsar Plate in feathers, wings, hooves, and talons, save for the gauntlets, which bear the images of several bursting stars. Any arrow, dart, or other archery or thrown projectile shot at the Pulsar Plate will suddenly stop inches away, before turning to dust, which the hippogriff draws into its beak. Those who wear the Pulsar Plate may call upon these projectiles, reconstructing them from stardust and memories, launching them at their enemies with a wave of their hand.
Nobody knows why Alshain hated arrows so much.
How It Might Aid You: When being attacked in ranged combat. When you are fighting in ranged combat. When you are conducting business from the Cyg-Sheliak family.
How It Might Hinder You: You are not safe from blades, crushing weapons, or Southland projectiles. The hippogriff screams for more to eat but will not accept hand-feeding. You have no way of knowing how many shots you have left.
Morning Mace
Description: This weapon is a testament of how far the People have fallen. It is a mace of the gada variant, with a golden two handed-hilt and a goat’s head mounted upon the butt. Its head - near the size of a human head - is a sphere of burning plasma suspended in powerful magnetic fields, a miniature sun. Created by renowned smith of the People, Dabih Al-Giedi, the Morning Mace shines with an eerie purple light, and everything that it touches does not so much burn as break apart into nothingness. Dabih went Mistaken not long after he created the Mace, and you fear it may do the same to you.
How It Might Aid You: You are engaged in close combat. You wish to erase a thing from the world. It’s purple light is not the Sun, and makes the day more bearable.
How It Might Hinder You: The purple light of the false Sun causes you to fall lethargic. The Mace sets fire to your camp. Even the false sun is a blight to the People.
Dipper’s Draught
Description: Dipper’s Draught is a deep, almost oily wine of a violet color, which perfectly reflects the night sky, contained within a perfectly-clear glass fiasco bottle. Brewed and sold to you by Gliese Sadalmelik, cupbearer to the stars, Dipper’s Draught may just be a brandy to the stars, but to the People it is a potion and a panacea. One drop can heal any one wound in hours, a sip will cure almost any poison, and a full swig will make a Person fight a day and a night, tirelessly and without fear of death. One wonders what happens when you chug the whole lot.
How It Might Aid You: When you need to heal someone. When you want to get through a bad day. When you are in a pitched battle.
How It Might Hinder You: Gliese wants his payment now. This is one of those poisons that the Draught cannot cure. You may heal a brain or a heart injury, but that person is never the same. In your darkest hour, at the edge of your hope, the bottle runs dry.
Twinkling Trident
Description: The Twinkling Trident, made of three bands of twining helical shining silver and expertly-inlaid veins of fuchsia metal, is a double-headed weapon of mystery. Appropriately, there are three different tales of its origin.
The first states that the Trident was the dancing prop of one of the farthest stars in the sky, who died at the closing of his dance and let the Trident fall to the world. It is said that when the star returns to life, he will take up the Trident again and snuff out the Sun.
The second states that a Knight - by bedeviled alchemies and forbidden magicks - turned himself into a titanic fish to swallow the sun, but was slain by a demon general.
The third states that in the old city of Polaris, the Snow Queen and her daughters the Ice Duchess and the Cold Princess, maddened by grief and the fall of their city and the sun, dueled each other in their bedchambers, mingling their purple blood, the three spears, and their last hopes and rages into a weapon for the last of the Knights Stellar.
You know not which story is true, but you can sense deep within the Trident that it hates the sun and the dawn so very, very much.
How It Might Aid You: You are in combat with the Solaris Knight or the demons. You need to provide three weapons in a hurry. One of the stories comes true.
How It Might Hinder You: You cannot turn away from the sun, as the Trident's hate is deeper than the Mistake itself. The Trident comes undone when inconvenient. One of the stories comes true.
Southland Revolver
Description: You've found a strange weapon that undoubtedly comes from the Southlands. It screams thunder, vomits fire and spits metal all at once, and is made of a deep, black metal. Upon its body is engraved a burgundy-red angry ram, and it certainly kicks like one in your hand. It clicks like how you've always imagined the Calendar to click. Though you know it not to be Mistaken, you feel that deep down, somewhere down the line when it was created, some kind of mistake was made.
How It Might Aid You: You are fighting in ranged combat. You wish to kill a thing, bringing it down definitively. You pique the interest of someone who wants to know about the Southlands.
How It Might Hinder You: You only have so many metal pieces that fit in its stomach. You don’t know how to maintain it. It is a poor weapon for melee combat.
Brontious Spear
Description: A shimmering hunting spear of glass that blazes with a bronze-colored light. The spear-head is long, to allow for slashing, behind the blade two lug-wings to stop the beast from working its way down to harm the hunter. Its shaft is thicker than most lances, and mounted at the butt is a small bull’s head for bashing attacks. Forged with a lightning bolt at its heart, when the Brontious Spear pierces a foe, like calls to like, and the thunder meets its mate, the lightning its brother.
How It Might Aid You: When you are performing a cavalry charge or in melee combat. When trying to hold a beast at bay. When you speak to the storm, sometimes they listen.
How It Might Hinder You: The thunder grows impatient. The bull bellows at inappropriate times. The storm seeks to free its kin.
Celestial Chakram
Description: You found it floating down from the sky, like a falling leaf. It is vaguely a disk, made of a fractal pattern of ten million pieces of mostly yellow stained glass, rotating to-and-fro with whistling serration. You count a hundred and eight edges, every one of them razor-sharp.
How It Might Aid You: When you throw the Chakram it sings a song of devastation, cutting your enemy into a thousand thousand pieces. When you raise the kaleidoscopic disc in front of your face like a lens, you may adjust the light to see a truth. When you blow on it, the shattering wind sounds like a symphony of sharpness.
How It Might Hinder You: The Celestial Chakram must never be used against someone with virtue of any amount. The weapon is a puzzle, a delicately-crafted marvel, and is actually rather fragile. The divinity is looking for its weapon back.
Crater’s Claw
Description: At the bottom of a large, deep hole you have found a broken pincer, the carapace is made of scarlet-red stone, small drops of quicksilver slowly dripping from the open wound. At the center of the chela is a single eye, with an hourglass-shaped iris, which stares at you intently, occasionally blinking. It is the broken, still-living limb of a great nameless crab-star, cast to the world in a great battle in the night sky. The crab-star wants its chela back, and is slowly making its way down to reclaim it. Until then, you've bandaged up the wound and stuck a handle up there to use as some sort of sickle.
How It Might Aid You: You are in melee combat. You wish to pry open a thing. When you’re trying to hold on to something, it won’t let go. In the long hours of the day, you converse with the crab-star, providing some manner of friendship.
How It Might Hinder You: The pincer is slowly dying, its blood dripping into the snow. You offend the crab-star, an irascible and irritable being. Sometimes the pincer wanders off, for some reason not clear to you.
Supreme String Cloak
Description: The Cloak is a shimmering garment of infinitesimally-small threads, with small spheres of varying sizes beaded along every strand. At the hem of the Cloak are beads of an unknown material, connected in a strange mesh of what seems to be very finely-spun gossamer, that stretches at will. Further up the lines the beads get bigger and bigger, beads of diamond, trees, glaciers, and mountains. Near the shoulder are some of the largest beads, which seem to be miniature planets (complete with atmospheres and orbit rings), moons, and asteroids. Clasped at the neck is the largest bead, a sphere of clearest glass a good two inches in diameter. Within the glass is the face of a lion, its teeth explosions, its eyes burning giants, and its mane a great billowing cloud of olive-green burning gas and dust. If asked any question, the lion says only one thing; “There are different scales of infinity.”
How It Might Aid You: When struck with a weapon, the Cloak will not give. If you peer closely enough at one of the spheres, you can see yourself and your surroundings. You can hide your movements under the cloak.
How It Might Hinder You: The Cloak is wispy and full of gaps, not offering much protection against the natural elements or precision weapons. If you peer at the wrong sphere, you will see nightmares based on regrets and what could have happened. Every day, the cloak grows a little shorter as the lion eats its fill.
Notes: Reference.
Borealis Blade
Description: The Borealis Blade is a slim arrow-headed dagger made of translucent green jade, with a four-faced deity and above that three claws curving into a point carved into its pommel. It is the chief weapon and tool of Lady Por Zaniah, one of the finest Knights of her generation and chief hunter of the Demons of Heart and Soul. The blade can sever any attachment, granting you the means to visualize said attachment as threads and wires. But be careful, be wary, and use the blade with as much precision as a surgeon operating upon a heart; for you might cut away a Person's own sense of self, cut away their morality, or even cut away their own attachment to death itself.
How It Might Aid You: When you're trying to dispel a demon from a person. When you're trying to heal a mental or spiritual wound. When you are dealing with Por Zaniah's family.
How It Might Hinder You: You mistake the demon's attachment for something else. Your hand slips and you cut something you're not supposed to. The Enlightened Ones seek you out to take responsibility for the unready soul you sent to their realm.
Description: The Spiral Shield is a gleaming, concavo-convex shield of gleaming crystal, thirty inches in diameter. At center of the disc is a slowly-rotating spiral of shimmering motes on a sea of pure black. Its two straps are made of pale leather, taken from the hide of a dragon. It is perfectly aerodynamic. You have seen the Spiral device many times, in tapestries and paintings across the ages, depicting either the triumph of wisdom and careful judgement, or sorrowful tragedies where every turn is a wrong one. You wonder what it means.
How It Might Aid You: When in hand-to-hand combat it enhances your unarmed strikes. When you throw it, it always hits its target, before returning to your hand. When you use it to protect someone else from harm, it will not give. When you are about to make the right decision, it will chime softly and glow teal.
How It Might Hinder You: The Spiral Shield is not a killing weapon; when you must kill a thing, you must beat it to death cruelly, staining the celestial dust red. When there is no right choice, a crack appears on the boss. Your enemy attacks you with gas, mist, or venom.
Dark Star Dice
Description: A set of eight eight-sided cerulean crystal dice, locked within each a mote of resplendent light. These are the Eight Sisters, sibling stars that once shone brightest in the night sky. It is not known how they were plucked from the dance, nor whom or why, for they refuse to speak. When the full set is rolled, each dice result represents a different digit in the eight-digit result, instead of being added together. There are over sixteen million different permutations, all strange and different, but every one manifests as a solid construct of stardust that lasts as long as it needs, each a variation on the themes of vengeance, joy, infatuation, poison, and death. Lastly, the Eight Sisters are inseparable; splitting up the set will inevitably draw whomever is holding it together, through misfortune or magnetic force.
How It Might Aid You: When someone else has one of the dice and you’re trying to find that dice. When luck might be on your side. When the Eight Sisters speak, it’s always something important.
How It Might Hinder You: Sometimes you roll badly. When you really just want to settle things peacefully. When someone knocks the dice out of your hands and it count as a roll rolling. When you’re being pulled somewhere to find the other dice.
Pulsar Plate
Description: Forged centuries ago by renowned smith Alshain Cyg-Sheliak - who hated arrows with a burning passion - the Pulsar Plate are a set of gauntlets, pauldrons, cuirass, bevor, breastplate, and faulds, all made of burnished gold. Worked into the entirety of the cuirass is the head of a great hippogriff, indigo-blue gems set in its eyes. The avian-equine design continues through every piece of the Pulsar Plate in feathers, wings, hooves, and talons, save for the gauntlets, which bear the images of several bursting stars. Any arrow, dart, or other archery or thrown projectile shot at the Pulsar Plate will suddenly stop inches away, before turning to dust, which the hippogriff draws into its beak. Those who wear the Pulsar Plate may call upon these projectiles, reconstructing them from stardust and memories, launching them at their enemies with a wave of their hand.
Nobody knows why Alshain hated arrows so much.
How It Might Aid You: When being attacked in ranged combat. When you are fighting in ranged combat. When you are conducting business from the Cyg-Sheliak family.
How It Might Hinder You: You are not safe from blades, crushing weapons, or Southland projectiles. The hippogriff screams for more to eat but will not accept hand-feeding. You have no way of knowing how many shots you have left.
Morning Mace
Description: This weapon is a testament of how far the People have fallen. It is a mace of the gada variant, with a golden two handed-hilt and a goat’s head mounted upon the butt. Its head - near the size of a human head - is a sphere of burning plasma suspended in powerful magnetic fields, a miniature sun. Created by renowned smith of the People, Dabih Al-Giedi, the Morning Mace shines with an eerie purple light, and everything that it touches does not so much burn as break apart into nothingness. Dabih went Mistaken not long after he created the Mace, and you fear it may do the same to you.
How It Might Aid You: You are engaged in close combat. You wish to erase a thing from the world. It’s purple light is not the Sun, and makes the day more bearable.
How It Might Hinder You: The purple light of the false Sun causes you to fall lethargic. The Mace sets fire to your camp. Even the false sun is a blight to the People.
Dipper’s Draught
Description: Dipper’s Draught is a deep, almost oily wine of a violet color, which perfectly reflects the night sky, contained within a perfectly-clear glass fiasco bottle. Brewed and sold to you by Gliese Sadalmelik, cupbearer to the stars, Dipper’s Draught may just be a brandy to the stars, but to the People it is a potion and a panacea. One drop can heal any one wound in hours, a sip will cure almost any poison, and a full swig will make a Person fight a day and a night, tirelessly and without fear of death. One wonders what happens when you chug the whole lot.
How It Might Aid You: When you need to heal someone. When you want to get through a bad day. When you are in a pitched battle.
How It Might Hinder You: Gliese wants his payment now. This is one of those poisons that the Draught cannot cure. You may heal a brain or a heart injury, but that person is never the same. In your darkest hour, at the edge of your hope, the bottle runs dry.
Twinkling Trident
Description: The Twinkling Trident, made of three bands of twining helical shining silver and expertly-inlaid veins of fuchsia metal, is a double-headed weapon of mystery. Appropriately, there are three different tales of its origin.
The first states that the Trident was the dancing prop of one of the farthest stars in the sky, who died at the closing of his dance and let the Trident fall to the world. It is said that when the star returns to life, he will take up the Trident again and snuff out the Sun.
The second states that a Knight - by bedeviled alchemies and forbidden magicks - turned himself into a titanic fish to swallow the sun, but was slain by a demon general.
The third states that in the old city of Polaris, the Snow Queen and her daughters the Ice Duchess and the Cold Princess, maddened by grief and the fall of their city and the sun, dueled each other in their bedchambers, mingling their purple blood, the three spears, and their last hopes and rages into a weapon for the last of the Knights Stellar.
You know not which story is true, but you can sense deep within the Trident that it hates the sun and the dawn so very, very much.
How It Might Aid You: You are in combat with the Solaris Knight or the demons. You need to provide three weapons in a hurry. One of the stories comes true.
How It Might Hinder You: You cannot turn away from the sun, as the Trident's hate is deeper than the Mistake itself. The Trident comes undone when inconvenient. One of the stories comes true.